Concept Camera
2016
Vision.
Understand and explore the living status and demand of the visually impaired people, and make a universal design bringing more pleasures and enhancing the life quality of the visually impaired people.
This project was the final project of my junior year which was also selected to the 2016 reddot concept award finalist.

Target.
Compared to normal people, life is monotonous without vision.
'40 million to 45 million visually imapaired people around the world.
About 140 million people are low vision sufferer.

Secondary research.
To understand the user better, I went to a visually impaired masters' massage parlor to make an investigation of five visually impaired masters there and found the following characteristics of their current lives.
Typical life situation of the visually impaired people in china.

Design opportunity.
As we can see, the enhancement of hearing is invoked throughout their life. But nowadays there's few products which use the enhancement of touching to enhance the life quality of the visually impaired people.
The lack of sence of picture can be complemented by technology and design.

Camera
Broadcasting
Photograph
Sense of Picture
Sense of Touch
Emboss
Materials
Painting
Film
Temprature
3d model
Technical Research.
formbox
Using the technology created by MIT media lab, the touchable picture, emboss, can present with more pixels.
3d scanner
The 3d scanner has developed. You can do 3d scanning even with your smartphone.
formbox
It is easier and quicker to make a relief for touch using the vacuum like form box or heat in the traditional way.
User Needs.

Design Opportunity.
Why not create a universal design. No matter in the appearance or usage, do not let the visually impaired people feel being treated differently by the product.

Directed
Universal
Technology
Traditional
Mood Board.
Ideation.
Texture Experiment.
Establish models of 6 different textures and 7 emboss patterns for 3d printing. Make a survey of the texture feeling of 5 visually impaired people and 10 students.
Final Design.
Technical Principle.
How to Use.
Features.
Secondary research.
To find out what are the features of recreations the visually impaired people take in their daily lives and where is the limitatuion in these recreations.
74%
recreations are using the sence of hearing,
such as audiobook, radio, music.
26%
recreations are using the sence of touching,
such as braille, card game.
59%
visually impaired people are contacting with
smart product, such as smart phones.
2.5 hours
is the time that the visually impaired people
have recreation per day
Take a record of life
is what the visually impaired people most missed
in their recreation compared to normal people

From 2015 PRC status research of disabled people